In a distant future where rising sea levels have destroyed much of the old world and sent the wealthy into sprawling aerial cities, robotics have taken centre stage as the most important scientific endeavour. Needed to replace the millions left behind in flooded slums, robots have been used to serve, build, and police the streets, leading to a series of strict worldwide rules about their creation. The most important rule is Clause 21 of the New Geneva Convention — robots cannot be indistinguishable from humans. So guess what happens!
Binary Domain’s plot never gets in the way of the action, and while it certainly throws up some interesting ideas in the same vein as A.I. Artificial Intelligence, it doesn’t ever gain a huge amount of steam, feeling rather bolted onto the side of the experience rather than fully integrated. It doesn’t help that Binary‘s story does too good a job of making the humanoid robots sympathetic, so that by the time the bad guy revealed his end game, I was on his side. Still, it’s a plot propelled by a genuinely likeable squad of sarcastic soldiers, and full of bizarre twists that could give even Hideo Kojima a run for his money.
The big gimmick with Binary Domain lies in the interactions one has with the squad. Players step into the shoes of Dan Marshall, and he’ll be typically joined by up to three other team members. While the A.I. partners are quite adept at fighting autonomously, their effectiveness is enhanced when Dan gives them direct orders in keeping with their particular skills. For instance, Rachael is a demolitions expert an it’s a good idea to send her into close-quarter combat where her shotgun is most effective. Meanwhile, Big Bo is skilled at distracting enemies, drawing their fire and allowing the rest of the team to flank. None of these tactics are especially intricate, but they can make the difference between a pitched battle and outright humiliation of the opposition.
These commands can be dished out using a limited menu of options, but Yakuza Studio doesn’t want you to do that. To access a wider range of interactions, players can plug in a headset and directly speak to the squad. The A.I. can recognize voice commands and responds to your every command. At least, that’s the idea.